Welcome to Kokokino Hub
Kokokino is an open-source cooperative where creative people come together to build games and learn from each other. We believe in democratizing game development by making all our code publicly available.
Subscribe to access our growing library of games and applications, or contribute your own creations to join the ecosystem.
Available Apps
Backlog Beacon
Helps you organize and track your video game collection across all platforms in one place. Import your existing library from Darkadia or other sources to get started quickly, and export anytime (your data is yours, never held hostage). Mark games as played, in progress, or waiting in the queue so you always know what to play next. Backlog Beacon is open source, so you can contribute code, request features, or peek under the hood whenever you like.Talon & Lance
Mount your ostrich, raise your lance, and take to the skies! Talon & Lance is a multiplayer arcade battle inspired by the classic 1982 hit Joust. Now reimagined for the modern web. Clash with up to 4 players in frantic aerial combat where altitude is everything: fly higher than your opponent and your lance strikes true, fly lower and you're toast. Master the art of the flap, outmaneuver rival knights, dodge the bubbling lava below, and watch your enemies burst into satisfying showers of voxel debris. Choose your knight wisely because enemy waves will escalate in chaos, while egg-snatching mechanics will keep you on your toes. Every match is a wild ride. No downloads, no installs, just jump in from your browser and joust in this open-source Kokokino spoke app.
Under the hood, Talon & Lance is a love letter to deterministic game engineering. The entire physics simulation runs on integer-only arithmetic. No floating point, no ambiguity. Ensuring byte-for-byte identical game state across every connected player. Multiplayer is powered by GGPO-style rollback netcode over peer-to-peer WebRTC, meaning inputs are processed locally with near-zero perceived latency, and only rolled back when predictions miss. If NAT traversal fails, a server-side WebRTC relay kicks in seamlessly as a fallback. The renderer is built on Babylon.js with a custom voxel model system that assembles hierarchical rigs from hand-crafted voxel definitions: complete with wing joints, shoulder pivots, and palette-swappable color schemes. All of this runs inside a Meteor 3.4 real-time framework that handles matchmaking, room management, and SSO authentication, while the gameplay itself bypasses the server entirely for true P2P performance. It's retro arcade fun built on seriously modern netcode.
Getting Started
To play games, sign up and subscribe to the base monthly subscription. Games run directly in your web browser, so you can start playing almost instantly.
Want to build your own game? Check out our FAQ to learn how to submit apps and potentially earn money from your creations.